For the past month I have been working on a new puzzle game.
I am basing the design of the puzzles around being difficult while being simple. I do this by having the puzzles be around something the player has not explored yet and having them work out what that is. This way the puzzles don't have to be complex and can still be difficult and fun.
The game so far features pushing cubes ,pressing buttons, flying in wind, bumping into your shadow, changing gravity, teleporting and pushing cubes.
I am aiming to create and refine 100 levels for the end product. Once that is completed I will move on to other things like making the main menu and a save system.
I am basing the design of the puzzles around being difficult while being simple. I do this by having the puzzles be around something the player has not explored yet and having them work out what that is. This way the puzzles don't have to be complex and can still be difficult and fun.
The game so far features pushing cubes ,pressing buttons, flying in wind, bumping into your shadow, changing gravity, teleporting and pushing cubes.
I am aiming to create and refine 100 levels for the end product. Once that is completed I will move on to other things like making the main menu and a save system.